| Fourier-Bessel |
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Three-dimensional sound can be described, from a physical point of view, by an
acoustic field, which is defined for each point (x,y,z) in space and for each
instant t using the pressure field p(x,y,z,t). Nevertheless, manipulating an
acoustic field using its primary representation p(x,y,z,t) is not easy because
it would be necessary to know it for each value of (x,y,z,t). Therefore, an
acoustic field is decomposed, in spherical coordinates, into its Fourier-Bessel
expansion, offering a much convenient and compact representation. From the four
dimensional continuous function p(r,
where k = 2_f=c and c is the speed of sound, approximately 340 m/s. The Fourier-Bessel expansion is generally truncated at some order L. This order determines the resolution of the acoustic field representation. The higher the order, the higher the acoustic field representation fidelity will be, but the more computation power and signals will be required.
They are composed of two parts:
Spherical Bessel functions give the radial behavior of Fourier-Bessel
functions whereas spherical harmonics give their angular behavior. ![]()
Spherical harmonics are already used by Ambisonics, but most of the time only at orders 0 and 1. The first spherical harmonics are represented on the figure below, where each row corresponds to a value of l ![]()
Our research works are addressing the complete Fourier-Bessel representation, including its radial part, and we developed a unique knowledge to manipulate these complex mathematical objects. |
